// Generated by the Holysh1t online Quake Live generator // Visit www.holysh1t.net and join #holysh1t and #qlpickup.eu on irc! // Please send any comments to Lashknife // ================================================================== // PLAYER // ++++++ set name "^4Belgarion0" // Your ingame player name. set clan "" // Your ingame clan name. set sex "male" // The Gender of the player. set model "bones/bones" // The model for your ingame character. set cg_forceteammodel "" // The model for your team players. set cg_forceenemymodel "keel/bright" // The model for your enemy team players. For example "keel/bright". set cg_forceredteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. set cg_forceblueteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. // HUD // +++ //set cg_drawcrosshair "5" // Crosshair (min = 1, max =10, 0 = no crosshair) set cg_drawcrosshair "0" // Crosshair (min = 1, max =10, 0 = no crosshair) set cg_crosshaircolor "7" // Color of your crosshair, unless cg_crosshairhealth is set to 1. set cg_crosshairsize "32" // Size of the crosshair. set cg_crosshairhealth "1" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice) set cg_crosshairpulse "1" // Pulsates the crosshair when picking up items. set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them. set cg_kickscale "0" // Screen shakes when hit. set cg_bob "0" // Screen sways when moving around. set cg_fov "105" // Field of vision. (min = 10, max 130) set cg_zoomfov "40" // Field of view while zoomed in. set cg_drawfps "1" // Shows fps - frames per second - rate. set cg_drawtimer "1" // Shows the game timer. set cg_leveltimerdirection "1" // The direction of the timer: 0 = counting up, 1 = counting down. set cg_lagometer "2" // 1 = Show network information. 2 = 1 + client ping estimation. set cg_draw3dicons "1" // Draw 3D elements on hud instead of 2D. set cg_drawteamoverlay "1" // Topright corner teammember followup frame. set cg_selfonteamoverlay "0" set cg_drawfriend "1" // Yellow triangles on top of team members. set cg_drawattacker "0" // Draw the face and nameof who is currently attacking you. set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters set ui_smallfont "0.25" // Hudfont manipulation set cl_demorecordmessage "1" set cg_hitBeep "2" //cg_HitBeep <0/1/2/3> (default: 1) to play different tones based on the amount of damage done to an opponent. 0 = off, 1 = single tone (old style), 2 = new multi-tone option, 3 = reverse multi-tone option. set cg_speedometer 1 // 0 = disabled : 1 = lag-o-meter style graph : 2 = value and graph under crosshair : 3 = value under crosshair // GRAPHICS // ++++++++ set r_mode "12" // Screen resolution. set r_fullscreen "0" // Loads the screen fullscreen on 1 or in window mode when set to 0. set com_maxfps "125" // Maximum frames rendered per second. set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors) set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors) set r_dynamiclight "1" // Enable dynamic lights. (For example rockets flying by light up the area.) set r_vertexlight "0" // Vertex lighting instead of lightmap. set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance. set r_picmip "0" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.) set r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4] set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10] set r_gamma "1" // Overall brightness. set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness. set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!) set r_lodbias "0" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest) set cg_shadows "1" // 0 = Disables player shadows. set r_subdivisions "4" // Controls curved surfaces. Can be 4 or 80. set cg_simpleitems "0" // Replaces pickup 3D models with iconic 2D images. set cg_marks "1" // Render bullet marks on walls set cg_brasstime "2500" // Amount of time expelled shells remain on screen. set cg_noprojectiletrail "0" // No smoke trails on rockets and grenades. set cg_deadBodyDarken "1" // Toggling this cvar on will darken 'bright' players as soon as they become corpses. set cg_deadBodyColor "0x000000FF" // <0xRRGGBBFF> (default = 0x101010FF) Altering this cvar allows you to customize the color applied to dead bright bodies when cg_deadBodyDarken is enabled. set cg_forceEnemyWeaponColor 1 set cg_enemyUpperColor "0xFF0000FF" set cg_forceTeamWeaponColor 1 set cg_teamUpperColor "0x0000FFFF" // SOUND // +++++ set s_volume "0.80" // Volume of the game effects. set s_musicvolume "0" // Volume of the ingame background music. set s_doppler "1" // Doppler sound effects. (bypassing sounds) set s_ambient "1" // Ambient sound effects. (s_restart or a map load required for change to take effect) set cg_chatbeep "1" set cg_teamchatbeep "1" // NET // +++ set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second) set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125) set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss. set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5) set cg_predictitems "0" // Client prediction for picking up items. set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts. // WEAPONS // +++++++ set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed) set cg_gunx "0" // Gun X-Axis placement. set cg_guny "0" // Gun Y-Axis placement. set cg_gunz "0" // Gun Z-Axis placement. set cg_newweaponbar "1" // Position and layout of the weapon bar. set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty. set cg_autoswitch "0" // Automatically switch to a weapon you pick up. set cg_railtrailtime "1500" // Amount of time the railbeam remains visible. set color1 "16" // The color of the rail beam. set color2 "7" // The color of the rail swirl/disc effects. set cg_railStyle "1" // Rail style (1 = new style = beam + swirl, 2 = old style = beam + discs) set r_railwidth "32" // Diameter of railgun beam effect in pixels, as well as the impact effect. set r_railcorewidth "12" // Diameter of railgun core effect in pixels. set r_railsegmentlength "32" // Lenght of a single section of railgun effect in pixels. set cg_plasmaStyle "1" // A value of 1 will add fizzling spark effects to the blasma balls. set cg_rocketStyle "1" // New style adds a red bloom of fire that burns out from the explosion. set cg_truelightning "0.75" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti) bind 1 "weapon 1" // Gauntlet bind 2 "weapon 2" // Machine gun bind 3 "weapon 3" // Shotgun bind 4 "weapon 4" // Grenade launcher bind 5 "weapon 5" // Rocket launcher bind 6 "weapon 6" // Lightning gun bind 7 "weapon 7" // Railgun bind 8 "weapon 8" // Plasma rifle bind 9 "weapon 9" // BFG // GENERAL // +++++++ set cl_contimestamps "0" set cg_followkiller "1" // When you die, spectate your killer. (in CA) set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier. set cg_autoaction "3" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot set cg_autoRecordDemo "1" // autorecord demo seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console) vid_restart // Restart video rendering system to apply graphical settings